At no time there are barriers that slow down a good pace plot, quite the opposite: it is very easy to digest in every way.ĭuring the first bars we move Sally's fragility, which will feature two objects of vital playable relevance during the integrity of the adventure: a flashlight and a fire extinguisher. Avoiding elaborating a deeper structure responds, perhaps, to the design with which the proposal has been conceived. We would have loved to share the captures we have made At the moment the service does not allow it.Īs for what is on the playable level, we are certainly facing an adventure that takes similarities in survival horror, while betting on the simplicity of mechanics. It is one of the games that works best of all the service so far. Nor do we have anything to say on the technical level The Reviews was performed using the Stadia compatible chromecast. As soon as you see an image, you know it is him. Special mention of the visual aspect, his artistic work extols the whole by giving him personality. The way they do it is to take off their hat. The touch of Tequila is clear when faced with certain interior “fears”. It is difficult to explain without entering into certain revelations It is an experience that wins many integers without knowing in detail what happens between these four walls. That type of narrative that we mentioned at the beginning is transmitted by mannequins, and it is that with just its placement it is easy to empathize. The study gives us the hand to take us on a tour that serves as a balm for those who have been in the spotlight during some point of the school framework. As if it were a comic, the most important events will not occur in real time, which introduces certain characters that will mark the path we must follow to save it.Īlthough there is a common thread present, we believe that the story of GYLT is told through the images, the countenance of the stage and how certain issues happen that we will not enter. The narrative weight is found in small cinematic cuts with vignette aesthetics. There is no happiness in classrooms that gradually become a prison that suffocates.Įntering this kind of mind will take us through a campus that will show its less friendly version. That parallelism between real life and fantasy serves as an allegory of Emily's vision, a vision that is nothing more than the representation of a mind that sees in the next desk a shadow that pursues it relentlessly. There is no light, there is no life the shadows wrap a seemingly captivating place. In that fantastic universe all around us writhes. In the case of the small protagonist, Sally, she enters a parallel version of her town to find her missing cousin. How do your fears appear? As indivisible beings, we all have our own fears, as well as a unique way of confronting them. The company has wanted to deal with bullying from a tremendously creative prism. The form of terrorįollowing our impressions last November, we felt from the outset the basis on which the plot network is wrapped. We do not say it because it is a production of our land, but because from the barrier it sells as few what it wants to offer to its public. And the truth is that it is difficult to avoid the figure of GYLT being part of the founding wave. "The reason why the platform was released," some said. Being the exclusive header for a launch like Google Stadia has made it acquire a much more attractive tone. His latest work comes from an unusual profile. Because there are times that playable components serve as a transport vehicle for the message, the reason why we are involved in unconventional narratives. Projects like Deadlight, RiME and the present GYLT have in common their reading between the lines. Tequila Works has accustomed us to take us through experiences that go beyond the pure essence of the video game.
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